Rachelle Cabrera

Artist, Animator, and Self-Advocate

rachellecabrera.g@gmail.com

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Bio

I am a passionate self-advocator and public speaker for autistic adults.

My goal is to spread the word that anything is possible.


I am working towards a future in Video Game Development. I hold a ​Bachelor's Degree in Art with an emphasis in animation. I am a current ​student at Game-U where my imagination is coming to life with Unreal ​Engine 4.27 and Blender. While working in the video game industry, I hope ​to one day direct my own video game.

EXPerience

2023- Present

Co-Instructor

Game U

I assist Instructors in guiding students in mastering game engines, 3D modeling, and seamlessly integrating them into a cohesive project that highlights their acquired skills and creative potential.

2020 - Present

Educational Assistant Intensive Support

I have developed hands on experience in behavior intervention, embedded support, assisting teachers, prompting, and observation—forever shaping my approach to educational assistance.

2020- 2022

Art Instructor and Painter

Muralism.org

I honed my online teaching skills through Zoom workshops at Muralsim.org, sharing diverse art elements with participants. Crafting focused lesson plans, I contributed to community-based murals in California and played a key role in project management for The Campbell Center and Muralsim.org.

2019-2021

Art Instructor

Campbell Center

As an Art Instructor at The Campbell Center, I passionately delivered mixed media art lessons, creating monthly projects and teaching digital fundamentals. I also took on commissioned artwork, significantly contributing to The Campbell Center's artistic initiatives.

Bachelors of Art in Art with an emphasis in Animation; 2018

California State University, Northridge

Education

Studied 3D animation and video game design

3d Animation

Spiritbox-Eternal blue - Fan Video

Unreal Engine 4.27


Focused on adding subtitles extra special effects, ​lighting, and camera direction.

Rough cut - SpiritBoX Fan Video

Unreal Engine 4.27


Focused on developing timing to music, ​animation, and special effects. Added Niagara ​effect using Sequencer in Unreal Engine 4.27.

ANimating Unreal Engine mannequins

Unreal Engine 4.27


Toggled with female and male mannequins to ​create baked animations.

3D Art

Spiritbox LoGO 3D Model

Made in Blender using a reference image. Imported into Unreal ​engine 4.27.

Loe Poly Model Terrain Pack for Roblox

Created in Blender. Then exported in Roblox for texture and color.

Sickle of Sorrow 3D Model

Made in Blender. 3D Model of a Ki-Scythe using a reference ​image.

3D ModEL uV Map Chair

Made in Maya. UV mapped prior to texture image. Used as a ​prop to export into a game project in Unity Engine.

3D Medel of Haunted House

Made in Maya. with UV mapping and props.

Game Design

Spline Testing

Mugen Engine Level-Dead Ark

Designing rails in a Sample Level with Mugen Engine. Using the spline ​option to extend a continuous rail. All in Unreal Engine 5.0


Designing a playable level with Mugen Engine. In a open world map. Adding ​colliders to 3D modeled props, structured playable props with characters, then ​lastly adding music. All in Unreal Engine 5.0

Art Work

Business Icon

Adobe Fresco for iPad.

Flower Study

Adobe Fresco for iPad.

Elvis presley was not an imposter

Hand painted with acrylic paint.

Cute Doodle - Cartoon Design

Concepts for iPad.

Sailor Mercury Flask 3D Model

WOMP

CloCk - Don’t Hug Me I’M Scared


WOMP

Lips Study Ourfa Zinali

Art Set for iPad.

Lips Study

Adobe Fresco for iPad.