

Bio
I am a passionate self-advocator and public speaker for autistic adults.
My goal is to spread the word that anything is possible.
I am working towards a future in Video Game Development. I hold a Bachelor's Degree in Art with an emphasis in animation. I am a current student at Game-U where my imagination is coming to life with Unreal Engine 4.27 and Blender. While working in the video game industry, I hope to one day direct my own video game.
EXPerience
2023- Present
Co-Instructor
Game U
I assist Instructors in guiding students in mastering game engines, 3D modeling, and seamlessly integrating them into a cohesive project that highlights their acquired skills and creative potential.
2020 - Present
Educational Assistant Intensive Support
I have developed hands on experience in behavior intervention, embedded support, assisting teachers, prompting, and observation—forever shaping my approach to educational assistance.
2020- 2022
Art Instructor and Painter
Muralism.org
I honed my online teaching skills through Zoom workshops at Muralsim.org, sharing diverse art elements with participants. Crafting focused lesson plans, I contributed to community-based murals in California and played a key role in project management for The Campbell Center and Muralsim.org.
2019-2021
Art Instructor
Campbell Center
As an Art Instructor at The Campbell Center, I passionately delivered mixed media art lessons, creating monthly projects and teaching digital fundamentals. I also took on commissioned artwork, significantly contributing to The Campbell Center's artistic initiatives.
Bachelors of Art in Art with an emphasis in Animation; 2018
California State University, Northridge
Education
Studied 3D animation and video game design

3d Animation
Spiritbox-Eternal blue - Fan Video
Unreal Engine 4.27
Focused on adding subtitles extra special effects, lighting, and camera direction.
Rough cut - SpiritBoX Fan Video
Unreal Engine 4.27
Focused on developing timing to music, animation, and special effects. Added Niagara effect using Sequencer in Unreal Engine 4.27.
ANimating Unreal Engine mannequins
Unreal Engine 4.27
Toggled with female and male mannequins to create baked animations.

3D Art


Spiritbox LoGO 3D Model
Made in Blender using a reference image. Imported into Unreal engine 4.27.
Loe Poly Model Terrain Pack for Roblox
Created in Blender. Then exported in Roblox for texture and color.
Sickle of Sorrow 3D Model
Made in Blender. 3D Model of a Ki-Scythe using a reference image.


3D ModEL uV Map Chair
Made in Maya. UV mapped prior to texture image. Used as a prop to export into a game project in Unity Engine.
3D Medel of Haunted House
Made in Maya. with UV mapping and props.
Game Design
Spline Testing
Mugen Engine Level-Dead Ark
Designing rails in a Sample Level with Mugen Engine. Using the spline option to extend a continuous rail. All in Unreal Engine 5.0
Designing a playable level with Mugen Engine. In a open world map. Adding colliders to 3D modeled props, structured playable props with characters, then lastly adding music. All in Unreal Engine 5.0
Art Work




Business Icon
Adobe Fresco for iPad.
Flower Study
Adobe Fresco for iPad.
Elvis presley was not an imposter
Hand painted with acrylic paint.
Cute Doodle - Cartoon Design
Concepts for iPad.

Sailor Mercury Flask 3D Model
WOMP

CloCk - Don’t Hug Me I’M Scared
WOMP

Lips Study Ourfa Zinali
Art Set for iPad.

Lips Study
Adobe Fresco for iPad.